
I am a designer with over 6 years of industry experience. In that time I’ve worked on a variety of titles and have gained a wide range of design skills allowing me to support many areas of development.
My specialism is in Three C’s design, which is supported by strong technical implementation abilities allowing rapid prototyping of designs and concepts.
In addition to this, I have experience both as a lead on a project and also leading smaller feature teams.
Software and Skills:
First person horror narrative adventure with DJ sim elements
Role:
Lead Designer
Key Responsibilities:
Fast paced futuristic violent team sport. Based on the original Speedball games from the Bitmap Brothers
Role: Match Engine Lead
Key Responsibilities:
Online focused minigolf game with powerups and multiple game modes.
Role: Designer
Key Responsibilities:
Role: Designer
Key Responsibilities:
Role: Design Consultant
Key Responsibilities:
Provided feedback to the external developers on their milestone builds. This involved writing reports and feeding back verbally to the developers.
Role: UI Implementation Support
Key Responsibilities:
UI design and implementation. This involved supporting the external developers by both designing elements of the UI and implementing designs from the in-house UI/UX designer.