Profile

I am a designer with over 6 years of industry experience. In that time I’ve worked on a variety of titles and have gained a wide range of design skills allowing me to support many areas of development.

My specialism is in Three C’s design, which is supported by strong technical implementation abilities allowing rapid prototyping of designs and concepts.

In addition to this, I have experience both as a lead on a project and also leading smaller feature teams.

Software and Skills:

  • Unity
  • Godot
  • UE5
  • C#
  • Blueprints
  • Jira
  • Confluence
  • Time management and planning
  • Communication across departments
  • Championing ideas, mine and others
  • Mentoring and support
  • Console
  • PC
  • VR

Projects

Killer Frequency

First person horror narrative adventure with DJ sim elements

  • Steam
  • Meta Quest 2
  • Playstation
  • XBox

Role:
Lead Designer

Key Responsibilities:

  • Design direction of the game
  • Narrative direction
  • Script writing and editing
  • Elements of UI/UX design
  • Coordination with other departments on project
  • Leading a team of two other designers

Speedball

Fast paced futuristic violent team sport. Based on the original Speedball games from the Bitmap Brothers

  • Steam – currently in early access

Role: Match Engine Lead

Key Responsibilities:

  • Designing and co-implementing the cameras
  • Polishing and improving the character controllers
  • Working with animation and VFX on game feel
  • Designing and co-implementing multiple systems such as shooting
  • Working on and providing feedback on the player AI

Golf With Your Friends

Online focused minigolf game with powerups and multiple game modes.

  • Steam
  • Playstation
  • XBox
  • Switch

Role: Designer

Key Responsibilities:

  • Level design and bespoke mechanics on the Space Station, Worms, Museum, Volcano and Peaceful Pines courses as well as feedback on the Escapists course.
  • UI design and implementation for various areas of the game including the front end menus. 
  • Player gamepad controls.
  • Camera design.

Worms Rumble

2D Platforming Battle Royal

  • Steam
  • Playstation
  • XBox
  • Switch

Role: Designer

Key Responsibilities:

  • Arena design for Spaceport Showdown.
  • Gamepad sensitivity design and general gamepad control feedback.

Knight Witch

Twinstick Bullet Hell Metroidvania

  • Steam
  • Playstation
  • XBox
  • Switch

Role: Design Consultant

Key Responsibilities:

Provided feedback to the external developers on their milestone builds. This involved writing reports and feeding back verbally to the developers.

Epic Chef

Cooking RPG and lifesim

  • Steam
  • Playstation
  • XBox
  • Switch

Role: UI Implementation Support

Key Responsibilities:

UI design and implementation. This involved supporting the external developers by both designing elements of the UI and implementing designs from the in-house UI/UX designer.


Contact

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